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Having a plan on paper is important, but using the plan means
actually carrying out the program. Council members who set goals and
make plans of action to reach these goals have an opportunity, in
this phase of the model, to assist Extension faculty with conducting
educational activities.
Most major events are planned before the year starts. For such early
planning to be carried into an action program, agents should work
with committee leaders and members to:
- Make additional plans before each event about specific jobs to be
done and delegate responsibilities to committee members.
- Obtain assistance of needed resource people and involve other
groups, as appropriate.
- Assist with evaluation and interpretation.
- Follow through with plans.
Extension agents have the major role of educator and should teach or
be responsible for designing the learning experiences at planned
Extension events. The agent is an advisor to the committee and works
closely with the committee and its chairperson to help manage
committee work. Agents will assist individual members in the
performance of delegated tasks.
Committee activities will be successful with a spirit of commitment,
cooperation and coordination between members and agents. Certain
tasks for arranging events can be performed effectively by members
[see list below], while agents can best perform other tasks. For
example, agents can mail meeting notices and provide agendas, printed
materials and equipment.
Members may be charged with completing specific tasks, such as
arranging for a meeting place, equipment or transportation;
maintaining attendance lists; arranging financial sponsorship;
contacting people in the target audience to encourage participation;
presiding at the event; introducing speakers or resource people; or
assisting with social aspects of the event.
Because a number of important tasks will be required to handle every
aspect of program arrangements, selecting the right person for the
job will ensure success. Effective programs are realized when agents
help committee members to understand and accept the principle of
involvement in every aspect of program implementation.
Marketing is an essential activity involved with conducting programs.
Marketing is the analysis, planning, implementation, and control of
carefully formulated programs designed to bring about voluntary
exchanges of values with target markets to achieve institutional
objectives. Marketing involves designing the institution's offerings
to meet the target markets' needs and desires, and in using effective
pricing, communication, and distribution to inform, motivate, and
service the markets.[22]
The marketing process is designed to produce four principal benefits:
1) greater success in fulfilling the Extension mission, 2) improved
satisfaction among the users, 3) improved attraction of Extension
resources, and 4) improved efficiency in the marketing activities.[23]
Using good marketing principles means to offer program benefits to a
specific audience while collaborating with representatives of the
audience in actual program design and conduct. Program promotion
must go through communication channels used by the audience, and
participants must feel that the cost of participation is affordable
in time, effort or money.
Marketing is not just publicity, promotion and selling. It is the
process in which Extension educators (collaborating with the
Council's committees and networking throughout the community) examine
who we are, what our publics need and want, what our programs offer,
how we solicit support and interest, and how we evaluate program
results.
Extension education is concerned with voluntary participation by
individual learners, so programs must be competent, reliable and
attractive. Use of these six principles of learning can increase
relevance to learners:
- Learning and Practice - The education must be experience
centered; that is, it must focus on what the learner, not the
educator, does. Likewise, learners must be able to make use
of the experiences and practice or put into action the behavior
suggested by the experience.
- Feedback - Learners should get reinforcement (feedback) to
help them evaluate their own success in reaching the goal. Success
in reaching goals is motivational.
- Need to Learn - A problem-centered situation helps
motivate participants to seek solutions or better understand a need
to learn. The goals of the educational opportunity must be
consistent with participants' goals.
- Learners Involved - "Learners should be involved in
planning and implementing learning experiences. If the goals of the
learning opportunity are to relate to the needs and problems of the
learners, then the search for solutions will be undertaken with the
learners. In the process, the learner will be able to influence the
goals and learn the process of problem solving."
[24]24
- Previous Experiences - The learning experience must relate
to previous experiences of participants. When new information is
related to what participants already know and are aware of, they can
build on those experiences. Participants must also be capable of
taking part and having the necessary resources to build on the
experiences.
- Environment for Learning - Physical comfort, mutual trust,
freedom of expression and acceptance of differences are all critical
in creating a setting where learning is free to occur.
Logistical considerations are important program arrangements,
although in some cases the educator has little choice or control over
facilities at hand. When it is possible to make choices, the
following factors should be considered: 1) accessibility to the
facility, 2) comfortable atmosphere, 3) good lighting and sound or
acoustics, and 4) appropriate and workable equipment. These factors,
when well coordinated and provided, should ensure that technical
problems do not detract from the program's effectiveness.
A program is not a single event - it is a series of planned learning
experiences designed to bring about changed behavior of participants
over time. Attention to several factors will improve the possibility
of that change:
Learning experiences and events are sequential; each builds upon
the previous one and, in turn, leads to the next. The learning
experiences are planned to accommodate the various stages of
awareness, readiness, knowledge levels and learning styles of
clientele, and preferred methods.
[25]
Having opportunity to learn and acquire new information/experience
means that the activity is presented in various ways [hearing,
seeing, doing, and repeated for feedback and practice].
Considering an appropriate sequence, the learners and learning styles
increases the effectiveness of the activity.
Learning style refers to an individual learner's general way of
taking in information, thinking, decisionmaking, and retaining
knowledge. Knowing the prevailing perceptual learning style of a
target audience is useful to the Extension educator in selecting
promotional and teaching techniques and in designing the overall
learning experience. James and Galbraith identified seven learning
styles: [26]
- Print - People who are print-oriented often learn best
through reading and writing - they love to read magazines or books
and find that they easily retain information they read.
- Aural - Aurally-oriented people generally learn best
through listening. They usually do not talk much and feel they learn
best when information is presented verbally; they may enjoy learning
from audiotapes and lectures because they remember what is said.
- Interactive - People who learn best through talking and
discussing ideas with other people are interactive. Small group
discussions and debates are ways through which interactive
individuals learn best.
- Visual - People who are visually-oriented learn best
through observation. They like visual stimuli, such as pictures,
slides, charts and posters, and demonstrations.
- Haptic - Individuals who learn best through the sense of
touch are generally haptic learners, who have to feel or touch as
many things as possible. Haptic persons assimilate information
through a "hands-on" learning approach.
- Kinesthetic - People who generally have to move around or move
some part of the body while processing information are kinesthetic
learners. They are in constant motion while reading or listening or
doing some physical activity during a meeting.
- Olfactory - People who learn best through the senses of
smell and taste are olfactory learners. They may vividly associate
some information with a particular smell or taste.
Educators will recognize learning style as one of the important
concepts in the process of learning; they can make sure that the
material or content is presented in a variety of ways so that
learners can select those ways most appropriate for them, or the same
material may be presented in more than one way.
[27]
From various sources, a body of knowledge about adult learning
reinforces key points about motivation, curriculum and methods. [28] Several specific
findings are of interest:
- Adults cannot be forced to learn. They seek out structured
learning experiences to cope with specific life-changing events. The
more life-change events encountered, the more likely one is to seek
out learning opportunities.
- For most adults, learning is a means to an end,
not an end in itself. They seek learning because they have
a use for the knowledge or skill.
- Expectations for practical application are primary motivators;
increasing or maintaining one's sense of self-esteem and pleasure are
secondary motivators. Educators must take advantage of the
"teachable moment."
- Adults tend to prefer single-concept, single-theory courses that
focus heavily on applying a concept to a relevant problem.
Comprehensive and survey courses are of less interest.
- Adults need to be able to integrate new ideas with what they
already know if they are to retain and use the new information.
Information that does not connect with what is already known is
acquired more slowly.
- Adults tend to take errors personally and let them affect
self-esteem. Fast-paced, complex or unusual learning tasks
interfere with learning concepts. Psychomotor learning tasks
may be handled more slowly, but adults compensate by being more
accurate and taking fewer risks.
- Programs should be designed to accept viewpoints from people in
different life stages and with different value-orientations. A
concept will be better understood when explained from more than one
value-orientation and appeal to more than one developmental life
stage.
- Adults prefer self-directed and self-designed learning projects
over group experiences led by professionals. Self-direction is not
isolation - face-to-face, one-to-one access to expertise is highly
valued.
- The adult learner often selects more than one way to learn - the
desire to control the pace and starting/stopping time strongly affect
the preference.
- Nonhuman media [books, television, programmed instruction] are
very influential in how adults plan self-directed learning.
- Classroom environments are frequently threatening to adults.
Self-esteem and ego are at risk, physical discomfort and the lack of
practice opportunities are irritating.
- Regardless of the methods used, adults prefer the content
as straight-forward how-to.
- Adults bring life experience into the educational setting - they
can learn well from discussion with repected peers. New knowledge
can be integrated by connecting with how it fits or fails to fit with
what adults already know; they can participate in making this
connection.
The key point to bringing program implementation to life is that for
learning to occur, particularly in group activities arranged
by the Extension educator, it must be focused on the
learner, not the educator. Implementation means giving
attention to perspectives and needs of those people who will apply
the education to their own experience.
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